using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ABAsset : IComparable<ABAsset>
{

    public ABResource Resource
    {
        get;
        set;
    }
    public string Guid
    {
        get;
        private set;
    }
    public int CompareTo(ABAsset other)
    {
        throw new NotImplementedException();
    }
}
